added rest of the code

This commit is contained in:
Peter Hudec
2016-08-08 07:32:56 +02:00
parent 6e366d7ade
commit a9ceb0715a
26 changed files with 1244 additions and 0 deletions

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22/input Normal file
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Hit Points: 55
Damage: 8

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22/input1 Normal file
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Hit Points: 14
Damage: 8

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22/part1.py Normal file
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#!/usr/bin/python
import re
from copy import deepcopy
from sys import maxsize
RE_INPUT = re.compile(r'^(.*):\s+(\d+)$')
spells = [
{'name': 'Magic Missile', 'costs': 53, 'damage': 4, 'turns': 0},
{'name': 'Drain', 'costs': 73, 'damage': 2, 'heal': 2, 'turns': 0},
{'name': 'Shield', 'costs': 113, 'armor': 7, 'turns': 6},
{'name': 'Poison', 'costs': 173, 'damage': 3, 'turns': 6},
{'name': 'Recharge', 'costs': 229, 'mana': 101, 'turns': 5}
]
minManaUsed = maxsize
def read_file(filename):
file = open(filename, 'r')
while True:
line = file.readline()
if not line:
break
yield line
def printSpells(s):
name = []
for (s1,t1) in s:
name.append("%s (%d)" % (spells[s1]['name'], t1))
print ", ".join(name)
def sim(me, boss, activeSpells, meTurn, manaUsed):
global minManaUsed
newSpells = []
newBoss = deepcopy(boss)
newMe = deepcopy(me)
newMe['Armor'] = 0
for (s, t) in activeSpells:
if t >= 0:
newBoss['Hit Points'] -= spells[s]['damage']
newMe['Hit Points'] += spells[s]['heal']
newMe['Armor'] += spells[s]['armor']
newMe['Mana'] += spells[s]['mana']
t -= 1
if t > 0:
newSpells.append((s, t))
else:
newSpells.append((s, -1))
if newBoss['Hit Points'] <= 0:
if manaUsed < minManaUsed:
minManaUsed = manaUsed
print manaUsed
printSpells(activeSpells)
return True
if manaUsed > minManaUsed:
return False
if meTurn:
for s1 in range(len(spells)):
spell = spells[s1]
isSpellUsed = False
for (s2, t2) in newSpells:
if s1 == s2 and t2 >= 0:
isSpellUsed = True
break
if spell['costs'] <= newMe['Mana'] and not isSpellUsed:
a = deepcopy(newSpells)
a.append((s1, spell['turns']))
m = deepcopy(newMe)
m['Mana'] -= spell['costs']
sim(m, newBoss, a, False, manaUsed+spell['costs'])
else:
if newMe['Armor'] >= boss['Damage']:
newMe['Hit Points'] -= 1
else:
newMe['Hit Points'] += newMe['Armor'] - newBoss['Damage']
if newMe['Hit Points'] > 0:
sim(newMe, newBoss, newSpells, True, manaUsed)
def main():
for i in range(len(spells)):
for k in ['costs', 'damage', 'armor', 'heal', 'mana', 'turns']:
if k not in spells[i].keys():
spells[i][k] = 0
boss = dict()
me = {
# 'Hit Points': 10,
# 'Mana': 250
'Hit Points': 50,
'Mana': 500
}
for line in read_file('input'):
match = re.match(RE_INPUT, line)
boss[match.group(1)] = int(match.group(2))
sim(me, boss, [], True, 0)
print minManaUsed
if __name__ == "__main__":
main()

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22/part1_x.py Normal file
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from copy import deepcopy
from sys import maxsize
# 0=manacost, 1=dmg, 2=hp, 3=armour, 4=mana, 5=turns, 6=index
missile = (53,4,0,0,0,0,0)
drain = (73,2,2,0,0,0,1)
shield = (113,0,0,7,0,6,2)
poison = (173,3,0,0,0,6,3)
recharge = (229,0,0,0,101,5,4)
spells = [missile, drain, shield, poison, recharge]
leastManaUsed = maxsize
partTwo = False
def main():
sim(55,50,500,[],True,0)
print leastManaUsed
def sim(bossHP, myHP, myMana, activespells, playerTurn, manaUsed):
bossDmg = 8
myArmour = 0
if partTwo and playerTurn:
myHP -= 1
if myHP <= 0:
return False
newActiveSpells = []
for activespell in activespells:
if activespell[5] >= 0: # spell effect applies now
bossHP -= activespell[1]
myHP += activespell[2]
myArmour += activespell[3]
myMana += activespell[4]
newActiveSpell = (activespell[0], activespell[1], activespell[2], activespell[3], activespell[4], activespell[5]-1, activespell[6])
if newActiveSpell[5] > 0: # spell carries over
newActiveSpells.append(newActiveSpell)
if bossHP <= 0:
global leastManaUsed
if manaUsed < leastManaUsed:
leastManaUsed = manaUsed
return True
if manaUsed >= leastManaUsed:
return False
if (playerTurn):
for i in range(len(spells)):
spell = spells[i]
spellAlreadyActive = False
for j in range(len(newActiveSpells)):
if newActiveSpells[j][6] == spell[6]:
spellAlreadyActive = True
break
spellManaCost = spell[0]
if spellManaCost <= myMana and not spellAlreadyActive:
a = deepcopy(newActiveSpells)
a.append(spell)
sim(bossHP, myHP, myMana - spellManaCost, a, False, manaUsed+spellManaCost)
else:
myHP += myArmour-bossDmg if myArmour-bossDmg < 0 else -1
if myHP > 0:
sim(bossHP,myHP,myMana,newActiveSpells, True,manaUsed)
main()

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22/part2.py Normal file
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#!/usr/bin/python
import re
from copy import deepcopy
from sys import maxsize
RE_INPUT = re.compile(r'^(.*):\s+(\d+)$')
spells = [
{'name': 'Magic Missile', 'costs': 53, 'damage': 4, 'turns': 0},
{'name': 'Drain', 'costs': 73, 'damage': 2, 'heal': 2, 'turns': 0},
{'name': 'Shield', 'costs': 113, 'armor': 7, 'turns': 6},
{'name': 'Poison', 'costs': 173, 'damage': 3, 'turns': 6},
{'name': 'Recharge', 'costs': 229, 'mana': 101, 'turns': 5}
]
minManaUsed = maxsize
def read_file(filename):
file = open(filename, 'r')
while True:
line = file.readline()
if not line:
break
yield line
def printSpells(s):
name = []
for (s1,t1) in s:
name.append("%s (%d)" % (spells[s1]['name'], t1))
print ", ".join(name)
def sim(me, boss, activeSpells, meTurn, manaUsed):
global minManaUsed
newSpells = []
newBoss = deepcopy(boss)
newMe = deepcopy(me)
newMe['Armor'] = 0
newMe['Hit Points'] -= 1
if newMe['Hit Points'] <= 0:
return False
for (s, t) in activeSpells:
if t >= 0:
newBoss['Hit Points'] -= spells[s]['damage']
newMe['Hit Points'] += spells[s]['heal']
newMe['Armor'] += spells[s]['armor']
newMe['Mana'] += spells[s]['mana']
t -= 1
if t > 0:
newSpells.append((s, t))
else:
newSpells.append((s, -1))
if newBoss['Hit Points'] <= 0:
if manaUsed < minManaUsed:
minManaUsed = manaUsed
print manaUsed
printSpells(activeSpells)
return True
if manaUsed > minManaUsed:
return False
if meTurn:
for s1 in range(len(spells)):
spell = spells[s1]
isSpellUsed = False
for (s2, t2) in newSpells:
if s1 == s2 and t2 >= 0:
isSpellUsed = True
break
if spell['costs'] <= newMe['Mana'] and not isSpellUsed:
s = deepcopy(newSpells)
s.append((s1, spell['turns']))
m = deepcopy(newMe)
m['Mana'] -= spell['costs']
sim(m, newBoss, s, False, manaUsed+spell['costs'])
else:
if newMe['Armor'] >= boss['Damage']:
newMe['Hit Points'] -= 1
else:
newMe['Hit Points'] += newMe['Armor']
newMe['Hit Points'] -= newBoss['Damage']
if newMe['Hit Points'] > 0:
sim(newMe, newBoss, newSpells, True, manaUsed)
else:
return False
def main():
for i in range(len(spells)):
for k in ['costs', 'damage', 'armor', 'heal', 'mana', 'turns']:
if k not in spells[i].keys():
spells[i][k] = 0
boss = dict()
me = {
'Hit Points': 50,
'Mana': 500
}
for line in read_file('input'):
match = re.match(RE_INPUT, line)
boss[match.group(1)] = int(match.group(2))
sim(me, boss, [], True, 0)
print minManaUsed
if __name__ == "__main__":
main()

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from copy import deepcopy
from sys import maxsize
# 0=manacost, 1=dmg, 2=hp, 3=armour, 4=mana, 5=turns, 6=index
missile = (53,4,0,0,0,0,0)
drain = (73,2,2,0,0,0,1)
shield = (113,0,0,7,0,6,2)
poison = (173,3,0,0,0,6,3)
recharge = (229,0,0,0,101,5,4)
spells = [missile, drain, shield, poison, recharge]
leastManaUsed = maxsize
partTwo = True
def main():
sim(55,50,500,[],True,0)
print leastManaUsed
def sim(bossHP, myHP, myMana, activespells, playerTurn, manaUsed):
bossDmg = 8
myArmour = 0
if partTwo and playerTurn:
myHP -= 1
if myHP <= 0:
return False
newActiveSpells = []
for activespell in activespells:
if activespell[5] >= 0: # spell effect applies now
bossHP -= activespell[1]
myHP += activespell[2]
myArmour += activespell[3]
myMana += activespell[4]
newActiveSpell = (activespell[0], activespell[1], activespell[2], activespell[3], activespell[4], activespell[5]-1, activespell[6])
if newActiveSpell[5] > 0: # spell carries over
newActiveSpells.append(newActiveSpell)
if bossHP <= 0:
global leastManaUsed
if manaUsed < leastManaUsed:
leastManaUsed = manaUsed
return True
if manaUsed >= leastManaUsed:
return False
if (playerTurn):
for i in range(len(spells)):
spell = spells[i]
spellAlreadyActive = False
for j in range(len(newActiveSpells)):
if newActiveSpells[j][6] == spell[6]:
spellAlreadyActive = True
break
spellManaCost = spell[0]
if spellManaCost <= myMana and not spellAlreadyActive:
a = deepcopy(newActiveSpells)
a.append(spell)
sim(bossHP, myHP, myMana - spellManaCost, a, False, manaUsed+spellManaCost)
else:
myHP += myArmour-bossDmg if myArmour-bossDmg < 0 else -1
if myHP > 0:
sim(bossHP,myHP,myMana,newActiveSpells, True,manaUsed)
main()