2023-12-17 08:22:01 +01:00
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
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2023-12-17 14:43:04 +01:00
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.3.1/dist/css/bootstrap.min.css"
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integrity="sha384-ggOyR0iXCbMQv3Xipma34MD+dH/1fQ784/j6cY/iJTQUOhcWr7x9JvoRxT2MZw1T" crossorigin="anonymous">
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2023-12-17 17:37:24 +01:00
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<title>Scotland Yard</title>
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2023-12-17 08:22:01 +01:00
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</head>
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<body>
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<div id="app" class="container">
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<h1>Starting Position</h1>
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2023-12-17 14:43:04 +01:00
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<form v-on:submit.prevent="gameStart" id="form_start">
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<div class="form-row">
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<div class="form-group col-md-6">
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<label for="policePlayers">Number of players</label>
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<input class="form-control" id="policePlayers" type="number" min="3" max="6" required
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v-model="police_players" form="form_start">
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</div>
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<div class="form-group col-md-6">
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<label for="tiefPosition">Position of the tief</label>
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<input class="form-control" id="tiefPosition" type="number" min="1" max="199" required
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v-model="tief_start" form="form_start">
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</div>
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<button type="submit" v-bind:disabled="isGameStarted == true" form="form_start">Start the hunting</button>
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</div>
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</form>
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<h1>Game Moves</h1>
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<form id="form_move" v-on:submit.prevent="gameRound" name="form_move">
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<table class="table">
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<thead>
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<tr>
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<th scope="col">Tief</th>
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<th scope="col">Police</th>
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<th scope="col">Transport</th>
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<th scope="col">Action</th>
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</tr>
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</thead>
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<tbody>
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<tr v-if="isGameStarted" v-for="r in rounds">
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<td>
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<img width="40px" v-for="pos in r.tief" v-bind:src="getVertexImage(pos)"/>
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</td>
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<td>
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<img width="40px" v-for="pos in r.police" v-bind:src="getVertexImage(pos)"/>
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</td>
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<td>
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<span>{{ r.transport }}</span>
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</td>
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<td>
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</td>
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</tr>
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<tr v-if="isGameStarted">
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<td>
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<img width="40px" v-for="pos in round.tief" v-bind:src="getVertexImage(pos)"/>
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</td>
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<td>
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<input v-for="(police, index) in round.police" v-model="round.police[index]" type="number"
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min="1" max="199" required name="police" form="form_move">
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</td>
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<td>
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<select v-model="round.transport" name="transport" required form="form_move">
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<option disabled value="">Please select one</option>
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<option v-for="transport in listPossibleTransports(round)">{{ transport }}</option>
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<option>hidden</option>
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</select>
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</td>
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<td>
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2023-12-17 14:55:35 +01:00
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<button type="submit" class="btn btn-outline-primary">Move</button>
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<button v-if="rounds.length" type="button" class="btn btn-outline-danger" v-on:click="gameBack">Back</button>
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</td>
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</tr>
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</tbody>
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</table>
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</form>
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</div>
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<script src="https://unpkg.com/vue@3/dist/vue.global.js"></script>
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<script src="https://unpkg.com/axios/dist/axios.min.js"></script>
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<script>
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const app = Vue.createApp({
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data() {
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return {
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police_players: 3,
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tief_start: 0,
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rounds: [],
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round: {
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tief: null,
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police: null,
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transport: null
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},
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graph: null
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}
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},
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mounted() {
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axios.get("data/graph.json")
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.then(response => { this.graph = response.data })
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.catch(err => console.log("Axios err: ", err))
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},
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methods: {
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gameStart(e) {
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console.log(this.tief_start)
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this.round.police = new Array(this.police_players).fill(0);
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this.round.transport = null;
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this.round.tief = [this.tief_start];
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},
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gameRound(e) {
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this.rounds.push({
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'tief': this.round.tief.slice(),
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'transport': this.round.transport,
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'police': this.round.police.slice(),
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})
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// clear values
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let tief = new Array()
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for (vertex in this.round.tief) {
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let tief_pos = this.round.tief[vertex]
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// iterate edges
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for (edge in this.graph[tief_pos].siblings) {
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let sibbling = this.graph[tief_pos].siblings[edge]
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if (this.round.police.includes(sibbling.vertex)) {
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console.log("skip vertex, police there")
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} else if (sibbling.edge == this.round.transport) {
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tief.push(sibbling.vertex)
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} else if (this.round.transport == 'hidden') {
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tief.push(sibbling.vertex)
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}
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}
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}
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this.round.police = new Array(this.police_players).fill(0);
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this.round.transport = null
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this.round.tief = Array.from(new Set(tief))
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},
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gameBack(e) {
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if (this.rounds.lenght == 0) {
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return
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}
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last = this.rounds.pop()
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this.round.police = last.police
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this.round.transport = last.transport
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this.round.tief = last.tief
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},
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listPossibleTransports(round) {
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let values = []
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for (let item in round.tief) {
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let tief_pos = round.tief[item].toString()
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let vertex = this.graph[tief_pos]
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values = values.concat(vertex['transport'])
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}
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values = new Set(values);
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return values
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},
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getVertexImage(number) {
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return 'data/'+number+".svg"
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}
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},
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computed: {
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isGameStarted() {
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return this.round.tief !== null
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},
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}
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})
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app.mount('#app')
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</script>
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</body>
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</html>
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