2023-12-17 08:22:01 +01:00

119 lines
4.6 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/bootstrap@4.3.1/dist/css/bootstrap.min.css" integrity="sha384-ggOyR0iXCbMQv3Xipma34MD+dH/1fQ784/j6cY/iJTQUOhcWr7x9JvoRxT2MZw1T" crossorigin="anonymous">
<title>Scontland Yard</title>
</head>
<body>
<div id="app" class="container">
<h1>Starting Position</h1>
<form v-on:submit.prevent="gameStart" name="form_start">
<p>
Number of players
<input name="police_players" type="number" min="3" max="6" required
placeholder="how many players do we have ?" v-model="police_players">
</p>
<p>
Position of the tief
<input name="tief_posistion" type="number" min="1" max="199" required placeholder="tief position"
v-model="tief_position_start">
</p>
<button type="submit" v-bind:disabled="isGameStarted == true">Start the hunting</button>
</form>
<h1>Game Moves</h1>
<div v-show="isGameStarted" v-for="r in rounds">
Tief:
<span v-for="pos in r.tief">{{ pos }}</span>
Police:
<span v-for="pos in r.police">{{ pos }}</span>
Transport:
<span>{{ r.transport }}</span>
</div>
<div v-show="isGameStarted">
<form v-on:submit.prevent="gameRound" name="form_move">
Tief:
<span v-for="pos in round.tief">{{ pos }}</span>
Police:
<input v-for="pos in police_players" type="number" min="1" max="199" required name="police">
Transport:
<select v-model="round.transport" name="transport" required>
<option disabled value="">Please select one</option>
<option v-for="transport in listPossibleTransports(round)">{{ transport }}</option>
<option>hidden</option>
</select>
<button type="submit">Move</button>
</form>
</div>
</div>
<script src="https://unpkg.com/vue@3/dist/vue.global.js"></script>
<script src="https://unpkg.com/axios/dist/axios.min.js"></script>
<script>
const app = Vue.createApp({
data() {
return {
police_players: 3,
tief_position_start: null,
rounds: [],
round: {
tief: null,
police: null,
transport: null
},
graph: null
}
},
methods: {
gameStart(e) {
axios.get("data/graph.json")
.then(response => { this.graph = response.data })
.catch(err => console.log("Axios err: ", err))
this.round.tief = [this.tief_position_start];
this.round.police = new Array(this.police_players);
this.round.transport = null;
},
gameRound(e) {
let police = new Array(this.police_players)
for (i in e.target.elements.police) {
police.push(e.target.elements.police[i].value)
e.target.elements.police[i].value = null
}
this.rounds.push({
'tief': this.round.tief.slice(),
'transport': this.round.transport,
'police': police
})
// clear values
this.round.police = null
this.round.transport = null
this.round.tief.push(4)
},
listPossibleTransports(round) {
let values = []
for (let item in round.tief) {
let tief_pos = round.tief[item].toString()
let vertex = this.graph[tief_pos]
values = values.concat(vertex['transport'])
}
values = new Set(values);
return values
}
},
computed: {
isGameStarted() {
return this.round.tief !== null
},
}
})
app.mount('#app')
</script>
</body>
</html>